EthrA

weapon sets

EthrA weapon sets are Bob's two loadouts. In each set you equip his left and right hands independently, then swap the whole set when the fight changes. Official copy names six classes. Swords, shields, spears, greatswords, and bows are implemented. Dual daggers are next. There are no per-weapon damage numbers, stamina costs, or unique Steam icons: only those class names, hand slots, and roles. The filter above the table hides planned dual daggers when you only want the implemented rack. Dual daggers remain the only planned class on this rack until StoneLab names the next pair after that.

Named weapon classes from the Steam about-text
NameHandsRoleStatus
Swordone-hand slotmeleeImplemented
Shieldoff-hand slotdefenseImplemented
Spearone-hand or two-hand slotmelee reachImplemented
Greatswordtwo-hand slotheavy meleeImplemented
Bowranged slotrangedImplemented
Dual daggersdual wieldmeleePlanned

Two sets, independent hands

The store sentence is short and specific. Bob can carry two weapon sets. In each set, you equip his left and right hands independently with different weapons, allowing you to swap setups during combat depending on the situation. That is the whole official control model. It is not a hotbar of ten skills. It is two prepared kits and a swap.

A practical reading: one set can be sword plus shield for a goblin lane, the other a greatsword or bow for a different range. Spear copy allows one-hand or two-hand, so it can sit in either a paired kit or a two-hand kit. Dual daggers, when they land, are called out as dual wield. Until then the implemented rack is five classes, and the table filter's Planned view is a single row. Bob also uses tools and artifacts in the same close-range kit, which is why a set is not only steel: the store groups those with the melee job rather than as a third character.

The five implemented classes

Sword is melee in a one-hand slot. Shield is defense in the off-hand slot, which is why it pairs with the sword instead of competing with the greatsword. Spear is melee reach and can occupy one-hand or two-hand. Greatsword is heavy melee in a two-hand slot. Bow is the ranged slot. Those five are the classes StoneLab says are in the game now.

The clash screenshot on this page shows a sword in a forest fight. It is not a unique icon for each class. Do not expect a Pokédex of blades. If a later patch names a specific sword, that name can earn its own note. The six official class names stay in one rack, with dual daggers marked planned rather than missing. Sword sits next to shield, spear next to greatsword, and bow next to the coming dual daggers in the official class list: adjacency, not a crafting recipe.

Dual daggers, Veil, and the playtest

Dual daggers are next on the list, with additional weapons planned as development continues. That sentence is why the filter has a Planned state instead of pretending the rack is finished. Pair this page with customize his magic: Veil loads spells to complement however Bob is holding steel or a bow. The two systems are meant to be read together, not as a DPS chart versus a spell chart.

Combat fundamentals are in the first Steam playtest, so you should meet these implemented classes there. The playtest still excludes farming and co-op; it does not exclude Bob's two sets. Open EthrA Playtest Sign-Up for access, and dual-character combat for the mount-versus-ground choice that decides how much attention you can spend swapping kits mid-fight. A mounted Veil lets you think about the swap. A ground Veil means you are already splitting attention, so the second set has to be pre-loaded, not improvised.

What the rack refuses to invent

There are no official attack values, poise numbers, or unique Steam achievement icons for these classes. The unreleased app has no public achievement roster at all. Hands and role are the fields StoneLab actually printed: one-hand, off-hand, two-hand, ranged, dual wield; melee, defense, reach, heavy, ranged.

If you are coming from another pixel-action game, do not map these six names onto that game's moveset. Spear reach is a role word, not a measured hitbox. Greatsword heavy melee is a role word, not a stamina tax. The useful next click is still Bob and Veil for who holds the rack, then the playtest if you want to feel the swap in the prototype rather than on a spreadsheet. Additional weapons are planned as development continues after dual daggers; they are not extra rows until StoneLab names them. Additional named classes after dual daggers stay off this table until StoneLab prints them.

When to swap the second set

Two sets matter most when the fight changes range. A sword-and-shield kit for a goblin lane can sit next to a bow kit for a ridge. Spear reach can live in either a paired kit or a two-hand kit because official copy allows one-hand or two-hand. Greatsword occupies the two-hand slot and does not pair with a shield in the same set.

Mounted Veil gives you more attention for the swap. Ground Veil means you already split focus, so the second set has to be pre-loaded. Combat fundamentals in the first Steam playtest are where you feel that timing. Dual daggers stay the Planned row until they ship.